What doesn't kill you

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The weird west is a dangerous place. What doesn’t kill you might just maim you. Unless the player wishes to retire their character when the character would normally die they are incapacitated and take two points of hindrances (decided by GM and player) These hindrances can be bought off with money such as when lost limbs are replaced with steamware or with experience in the case of for example a phobia being overcome.

What doesn't kill you

Deadlands lighthouse_Amour